Disable all others and the arrow should point the way. If not I don't recall ever getting a quest to retrieve the gem, but I have been to that location. I looted the chest and opus page and any other loose items, so maybe acquiring the gem before talking to Valerica prevents the quest objective from being assigned?
OTOH, once you have the gem you don't need to the quest, your problems have been fixed already. I'll keep it in mind for my Dawn-side run-through. But the other choice, turn into a vampire. Does she turn you into a Vampire Lord? I am pretty sure the DG are not going to be happy about that.
I was on the Dawnguard questline and I chose the vampire option, and nothing happened. I returned to the fort, and they still gave me quests, I could buy stuff from them. There was no reaction from them at all. On the next level down, you can see part of a long bow ; casting any magic at it will cause another boneman to rise. Back on ground level, another dragon carcass with an enchanted battleaxe and a few orcish arrows lies a couple feet north of the stairs. A few paces farther to the east lies a staircase leading up to a paved section, where you'll find a plinth holding the Conjure Mistman spell tome.
There is a medium coin purse, an empty random soul gem, and page 7 of Jiub's Opus on the ground at the base of the shrine. You will summon several angry mistmen upon approaching the spell tome. North-northwest of the shrine is a teleport well with three pillars around it and two healing wells beside it, all underneath a floating island.
Entering the teleport well transports you to a structure on top of the island. Following the path around the structure counter-clockwise as you climb, you will pass several souls before reaching a keeper armed with a dragonbone bow.
Behind the keeper is another teleport well, which returns you to the ground beside the first well. Head west, and you will soon see another large building with an Ideal Master Crystal floating above it.
Inside, a staircase leads all the way to the roof, where a chest containing quality loot including one of the reaper gem fragments and a copy of The Book of Life and Service are sitting directly under the crystal. Heading southwest, up the hill towards the Boneyard, you will see a building situated against the eastern wall, with several flights of stairs leading up to it.
At the top of the first flight of stairs, you will see a short, covered passage on your right. There is a chest at the end of the passage, with page 4 of Jiub's Opus and two pieces of silver ore sitting on the ground beside it.
As you approach the chest, a mistman will rise from the nearby pile of bones. A path heading south from this building leads to a healing well surrounded by upright stones. Turning and heading southwest leads past a soul acting as a farmer. The soul is tilling the land where fourteen soul husks are planted, as two cow souls wander freely nearby. Head west from the large complex west of Jiub's camp to find a large raised paved area with stairs leading up to a lightning attractor. Using the attractor will cause some bonemen, wrathmen, and mistmen to rise and attack.
From here, head west-northwest through a fairly barren area, and you'll eventually reach a large structure, with two tall pillars of black stonework that mark the beginning of an underpass. The path begins on the southern side of the structure, with several bonemen patrolling the underpass.
Inside the building, stairs lead up and counter-clockwise until you reach an Ideal Master Crystal hanging inside the building above a chest containing quality loot.
To the southwest is a paved area where a soul is standing over a lootable skeleton with a large coin purse beside it.
There is a building nearby, with stairs leading up to a barred area and an Ideal Master Crystal hanging in the sky above. As you reach the top, several bonemen will rise. One of the orbs that you need to hit to lower the bars is above them; the other is under the pitched roof farthest from the bars, somewhat hidden behind some stacked stone slabs.
A chest containing quality loot with a soul sitting beside it lies beyond the barred gate. To the west, you'll find a plinth sitting on some stonework surrounded by several soul husks.
Beside the plinth lies the Conjure Boneman spell tome, two random soul gems, and a sack of soul husks. As you approach, a horde of at least five bonemen will assault you. Farther to the west is another large building.
As you near it, you will pass under a small arch and ascend a short flight of stairs. On the far side are several bonemen, wrathmen, and mistmen. A keeper is leaning against the wall in front of you, armed with a dragonbone mace.
To the left lies another short flight of stairs leading up to an area blocked by a gate. One of the control orbs is on your right at eye level, and the other is high above the blocked doorway.
Shoot these to access an area with another Ideal Master Crystal floating over a chest containing one of the reaper gem fragments and some quality loot. As you approach the chest, some bonemen will attack. Take care, as you may be within range of the Ideal Master Crystal during the fight. There is a teleport well to the right of the keeper, which takes you to the top of an L-shaped roof section above the well. There is a quality chest at the other end of the roof, and a lightning attractor where the roof turns.
Using this will cause some bonemen and wrathmen to rise from the piles of bones on either side of the attractor.
West of the main structure, you'll find a teleport well in a small paved area with many upright stones around it. The well takes you to a raised platform, where a mistman attacks you near a dead traveler's camp. Here, a skeleton lies near an extinguished campfire. Near the campfire, you will find three random potions of healing , magicka , or stamina , a random potion or poison, a scroll of storm thrall , a dragon priest dagger , a random staff , a large coin purse, three soul husks, and a knapsack.
Take care when dropping back down to the ground, or use the Become Ethereal shout to avoid damage. East-northeast of the building containing the keeper is a large, complex structure. The main entrance is on the southern side, which leads into a maze of short dead-end passages where an occasional boneman, wrathman, or mistman guard two chests.
There is a sack of soul husks in the corridor near one of the chests, which also has a copy of The Book of Life and Service beside it on the ground. There are two loose soul husks and a daedra heart on a platform to your left near the passage with horizontal bars at either end. The passages eventually lead to a teleport well with grating above it, which takes you directly above. Stairs lead up to a chest under an Ideal Master Crystal.
The chest will be empty if you're a vampire, but will contain the soul essence gem if you had Serana trap part of your soul. Around the far side of the chest is page 9 of Jiub's Opus and a random empty soul gem. On the west side of the entrance to the Boneyard is a large structure with an inner courtyard accessed by a narrow passage.
Inside you will find what looks like a word wall , in front of which lies a typical boss-level chest, page 2 of Jiub's Opus , a ruby , and a small coin purse. Return to Jiub to complete his quest, then head to the entrance of the Boneyard. Approaching the entrance to the Boneyard, you will find Valerica, who rushes to her daughter. She has set up an alchemy lab to the left of the Boneyard's entrance, and several books can be found nearby: Physicalities of Werewolves , Immortal Blood , and The Book of Daedra.
Three rolls of paper and three soul husks are also beside the alchemy lab. After a conversation between you and Valerica, she will lead the way into the Boneyard.
The Boneyard is an enclosed graveyard within the Soul Cairn that is only accessible after defeating the three keepers. Upon entering the Boneyard, you will pass along a narrow passage before it opens into a large courtyard. Surrounding the central courtyard are raised sections, with stairs leading up to healing wells.
As soon as you enter, Durnehviir will be flying around in the sky, and bonemen will begin to rise. It is best to concentrate on fighting the dragon , as bonemen will continue to rise to replace their fallen until you defeat Durnehviir, at which point any remaining bonemen will immediately die.
Jump to: navigation , search. More Location Codes. Bonemen Bonemen look like blue-black skeletons. Once defeated, they collapse like normal skeletons, but then their remains become soul embers, which are translucent black puddles similar in shape to a defeated ice wraith 's remains. They typically carry ancient Nord weapons , which can be looted along with soul gems, various alchemical ingredients , gems , jewelry , and soul husks.
They are the most common of the creatures found within the Soul Cairn. Wrathmen Wrathmen appear similar to ghostly draugr , and typically carry random two-handed melee weapons.
Their remains also turn to soul embers after dying. Their weapons, but not their armor, can be looted along with similar minor loot to bonemen. Comment by Novawolf Weakened Soul - "Oh damnit, the priest bubbled me Comment by minduim0 With this back in 8. The debuff description says: "Cannot be affected by the caster's Power Word: Shield. Links WeakAuras Export. You cannot shield the target again for 7. Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed.
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