Spore why is the galaxy shaking




















Most of the time if you mate while holding a stick the baby will be holding a stick as well. This can turn bad and irritating because if you try to learn spit while doing this you will simply throw the stick at the adult and after 2 or 3 seconds the stick will reappear in your hand. This will repeat, but you can fix this by clicking spit before the stick appears again.

This won't work with rocks, they just float where they were being held when you clicked the mate until they are approached. Similarly, you may see a floating fruit that falls when approached. This is a minor glitch that makes your early creature look like static; when i've moved into creature stage, i let the same cell base color and when the game loaded, i've hit esc quickly trying to get a small glitch, but instead I got this:. Occasionally, if the music is off and a player tries adjusting the sound for their creatures, they will endlessly hear the call of the Omnivorous bird mouths looping constantly, even if they turn off the sound option for their creatures.

A creature phasing through another creature as it attempts to push it away from its nest. This is a randomly occurring glitch that prevents you from colliding with a singular creature from a nest. It does not affect every creature in the nest, only one. This isn't too much of a game-breaker since you can still interact with the creature, it is only frustrating for players who push creatures away from the rest of their kind so that they won't call them for help during the Socializing process.

It is possible to have more than three members in your posse while in the Creature Stage by going to the menu immediately as the creature is added to your posse, as a result it is possible to get an infinitely large pack, very useful for killing an Epic Creature.

If you play through Cell Stage and into Creature Stage, sometimes there will be creatures who never open their eyes-- they remain shut, living or dead. There is no known solution to this issue. The Blinkjob eye from the Bot Parts Pack seems to stay closed a majority of the time it is used, even when other types of eyes on the same creature are open.

Sometimes, if an epic throws your creature, it will fly high into the air, sometimes even being tossed out of the solar system. If the creature flies over water, it will not be eaten by the Sea Monster and it can take a few minutes to land.

Every once in a while in the space stage, if you go to a planet with an empire on it and creatures,you will see an epic creature floating. When you're using the creature creator, when you place the mouth where it suppose to be on the body and then try to move it up.

If you do it right, the mouth would flip upside down on the top of the body. The glitch itself is rare and so far there has only been two reports of this happening. If your creature has a mouth on a curled bit of to back, when you press sing from the creator, the 'trunk' will disappear and the face will look shrunken. The maxis made creature Gloffi-Oh does this.

If a player puts a spit weapon on their creature's mouth and presses the spit button the spit weapon will go inside the creatures mouth and come out again at the bottom of the creature's mouth and slowly move up to its original position. In Creature Creator , if you're making a creature with spit , click the spit tool and with the creature performing the spitting action, quickly drag your cursor over the creature and then drag your cursor off the creature.

However, it won't stay like that, reverting back a little while after. Not precisely a glitch, but a player would be able to rapidly push a command button in Test Drive mode, and their creature would twitch while trying to go through the entire command, but having to start over every time a player pushed the button. The glitch is still possible to do in the final game. Sometimes skipping a migration cut-scene with the escape key too early can result in your creature -and any posse members- to be permanently stuck as an egg.

When editing a creature, if you enlarge the end of a handless arm and stick parts on it, if you place a hand on it and make the hand smaller, both the hand and the limb will decrease in size-but it won't take the parts with it. It is unknown whether this was intentional or not. Also, if you put a creature part on a leg that is in the middle and move the leg the part will stay there and if you double the legs it becomes asymmetric. I dubbed it, "The Rayman Glitch" for a long time, because, you know, Rayman doesn't have limbs.

If the player earns the Slugger Achievement , and then add wings to their creature in the final edit, the player might get the Flight of the Bumblebee Achievement. If you mate, and another creature of your species lays an egg right before you go to lay your egg, the small version of your egg will be in the large version of the other creature's egg.

Of course, this is fixed soon after because your creature backs into the large egg of the other. Sometimes, after you have finished editing your creature and you exit to the egg cutscene, you will see that your egg is in the ground. However, this is fixed in a few seconds, because when your egg rattles and hatches, it will come out of the ground.

This is game-wrecking as the spaceship is located in the middle of the planet. The ship is on the spiceless planet, however, but cannot be scanned. Once while I was in the Creature Stage, during the Migration Cutscene one of my species directly ran into the mother while she was celebrating the hatchlings. Even after I hatched, the dad character was still there. This seemed to be a one time thing, as I exited and re-opened shortly after and the cutscene was normal.

Using the gobsterclaw mouth, you can put a spurprise floating between the jaws, as if it is being held in the jaw. While playing, I encountered a glitch that I never saw happen before. I made a creature go extinct, but when I killed off the final creature it didn't make the other creatures float up and disappear.

Instead it made me kill off one more of the creature before making the others disappear. I have no idea how it was caused, but I assume it was random. This is a rather amusing glitch. When you make a creature with the 'Grubblemaw' mouth as thin and long as possible, save it and go into the Sporepedia, its jaw will stretch out. Once, I found an epic that was the same species as one I had allied.

I had a couple of rogues in my pack, and the epic killed one. I backed away slowly.. Sometimes, When a creature dies, its eyes may remain open and then close. This happened to me once when i was killing some eye monkeys. Sometimes, when you start up the game, all the galaxies in the main menu, including the one you use for gameplay, will not have a glow effect, making the galaxies look like they are made out of lines and dots.

The planets will look like featureless silver circles. This does not affect the gameplay and can be fixed by moving the view point. If your tribal members were carrying a food basket when you progressed into Civilization Stage, they will still be carrying the baskets when you are watching the movie that plays before you progress into Civilization. But it doesn't stop there. They actually put down the baskets right where they were standing before your tribe becomes your first city.

So if you zoom in on your city in Civilization Stage you can actually see the food baskets just laying on the streets.

Not only that, they will never go away. You can still fly back to your first city in Space Stage and if you get close enough you can still see them laying there. This bug is actually kind of fun to cause, as its sort of a memorial to Tribal Stage.

To cause this glitch, all you need to do is tell all your tribe to gather food I use eggs from my tribe's pets and then once they fill their baskets, just make them stand still away from the tribe.

They will not put the baskets down. Then click the progressing button and progress onto Civilization Stage. On Spore, the entire screen can suddenly become very small when you restart it. Resetting the screen size will also keep the text and cursor incredibly small. There are no known fixes. Extremely rarely, an Epic Creature will attack and destroy the main hut of another village. The other tool huts will remain intact, and interacting with a tool hut plays the tribe conquered cutscene as normal, as well as progress the player's tribe.

Sometimes and rarely, the chieftain may get stuck looping an animation, crying with joy. This makes it impossible for the chieftain to eat on the first time, but the chieftain can eat later on, and the effect can also make it impossible to ally other tribes because the chieftain will keep the animation even upon death.

The animation consists of a flipping head, then nodding, supposedly to show happiness. There is currently no workaround for this glitch, other than to attack tribes instead of socializing, and the only way to fix it is to delete the affected game. This is a rare glitch that can occur when a creature in the tribal stage has two normal or two normal and two robotic arms. For a while, the chieftain will have two staffs.

This can also happen whilst sending a gift to the wrong tribe and returning the food to the pile. Note that the chieftain had two normal arms. Sometimes there are more than one heads on a Chieftain Staff.

A video showing the glitch can be found here. Sometimes you'll be playing tribal stage but you notice The glitch appears to occur at random and is entirely harmless. The nameplate and health bar will be located floating randomly, pointing at the guy who kicked the collapsed guy's foot or weapon. If a tribe member tames a creature and a UFO Abducts the Creature before the music stops, the music will continually play from the tribe member until they die, it is not impeding but is extremely irritating, the only solution is to kill the tribe member, interact with another tribe, or Progress to the Civilization Stage.

This is extremely irritating if the Chieftain was taming the creature, because even if he dies, when he respawns, the music returns!

This may also happen in Space phase after destroying colonies; the war music still plays for the rest of the game. It may also appear in the Creature stage. As soon as the stage starts, the combat music will be playing and will stay for the rest of the stage.

Also in Tribe stage, where there are used thrown spears in the ground, the "Assault" music may loop. Even in Civ stage. Sometimes, on a tribe game when you hover the camera over your village, the attack music will loop continuously. This does not affect gameplay, but can be very irritating.

This may continue to Civ stage and possibly for Space stage. It can be stopped by exiting spore. When attempting to ally or attack a tribe that lives on a hill with a creature that can't glide or jump, your tribe will be unable to reach the tribe. Therefore disabling the player from completing Tribal Stage and advancing to Civilization Stage. Sometimes if you kill a creature in tribal stage and try to harvest the meat, the tribe member will stand there saying "Hnnn rah!

He will rotate slowly in place. Unless you tell him to walk somewhere else the tribe member will be incapable of all action, and eventually fall through the floor and starve. Once this is done, go to the creepy and cute animations, and repeatedly click the bee button. Each time you do this, the animation resets, making more and more bees swarm around the screen. After five minutes, the screen will be black with bees. By seven minutes, the game will have frozen.

Hold down Ctrl, Alt, and Delete to go to the task manager of your computer and end Spore or if you are on a Mac press command q, and then simply re-start it. This also works with the summon swarm command in the captain outfitter. Sometimes, if you scale down your creature's body in creature stage, once it reaches tribal stage every part of the creature will be scaled up. Another thing this glitch affects when one of the tribe members roasts marshmallows, when he or she pulls the stick out, it will be larger than the tool huts.

In the GA editor, you might find you will have a stretched building or item. If it overstretches, it may not be movable, and you are stuck with it. If you have a minor stretch, then move it and it should be fixed. This does not always work. Sometimes in the Tribal Stage, if your game is glitched up enough, you can actually collect meat from sentient species that have died. Although this may seem disgusting, it gives the player more food! Similarly you can sometimes eat live creatures in the Creature Stage if you're a carnivore or omnivore.

The creatures cannot be interacted with other than being eaten. After you eat some of it, it no longer can be interacted with, but it still does moves like any other creature does. Sometimes, one of your tribe members will just stand there, not doing anything. Then, he will slowly start floating.

Then get higher and higher until he eventually floats out of sight. It can occur in Tribal Stage but is very rare.

When it does happen, one can right click the tribe member's icon and see the planet from orbit. There is little one can do if this happens until the tribe member starves to death.

If it is your Chieftain, the glitch will keep repeating itself for the rest of the game, making it impossible to ally other tribes and use consequence abilities. When your chieftain respawns you can do things with him for about 30 seconds before he starts floating upward again.

This glitch can be fixed by telling the tribe member to walk to any location on the tribes' continent. Sometimes, in the Tribal Stage if there are many babies near a wild animal nest, they will become "stuck.

If a tribal member walks through them, or if you wait, they will start moving again. Sometimes during the Tribe stage, when you tell a tribe member that already has a tool to pick up a different tool, they might not drop the first one and have both at once. Only the most recently acquired tool will affect the tribe member's abilities, but it can be annoying when you think a tribe member has one tool, but doesn't. When you become an Omnivore in Cell Stage and then go onto Tribal Stage , summoning the Sea Monster in a small pool of water will cause it to spawn on land and cannonball on land, the animation is the same with the water ripples appearing on land and nothing bad happens, you still get the fish, it just looks strange.

This happens all the time and the only way to fix it is to use it in a bigger pool of water! The flying body glitch is unknown how to replicate and comes in many variations.

One Variation is where the body is not clearly visible on the screen, but can be seen flying up, down, left, and right on the screen at extreme speeds. It can also sometimes be clearly visible but mushed onto the ground. The parts will go to the bottom of the creature platform and stay there until it randomly has spasms and flies across the screen again.

Another variation is when the creature looks fine, but when it attempts to perform an action, it will fly across the screen as seen in the past glitches I've described, but its feet stay on the ground. Some people have seen this happen when they try to pan an asymmetrical Grox part, and it can also occur if a hack is used to remove part size limits.

The Music will be playing along with the Creature Editor's Music! The only way to fix this is to exit the game. A weird but amusing glitch is when you are on a planet not your own and you come across the vehicles that collect spice car, plane, and boat.

Instead of vehicles, they are buildings! They are moving around to and from spice geysers with spice bags. Strangely though, all the buildings in the colonies are still there. To get rid of the glitch just save and restart the game. Sometimes when there is food around where the city would be in tribal stage not yet in the food pile, it is left there, to be seen in Civilization stage in the city!

It is not yet known on how to fix it, but it does not affect the game in any way besides visually. It is caused by having a tribe member holding food while advancing. There can also be food dishes outside of the city, miles away from it though it is hard to notice.

Sometimes, when advancing to civilization stage, if the last thing you made your tribesmen do was dance around the fire, when the Pie Scene plays, you can hear the song that plays when you dance around the fire in the background. In the Civilization stage, sometimes there will be an epic creature that is the size of a normal creature instead. Half-Epics also exist. This can also happen in Creature stage, but then the creature can be even smaller than a baby.

When another nation's city spawns from a tribe, and an Epic was ravaging that tribe, the Epic will usually be stuck in the city, unable to move because of the buildings and its own massive size.

If this happens to a city you take over, just place turrets if it has none and the creature will die inside in a few minutes. Additionally, in space stage, you can abduct a creature, put it inside a city preferably one on a planet that's still in civilization stage , and use the "supersizer" tool.

Only this time, if you were careful, the creature will attack buildings. Normally, the Chieftain doesn't start talking in the Pie Scene until the camera pans down to him, which takes a few seconds from the start of the cutscene.

However, sometimes, he'll start talking as soon as the scene starts, throwing off the timing of the dialog relative to where the camera is pointing. This has no effect on gameplay, as the scene will eventually conclude normally or you can hit the Esc key to skip it, but it does have the amusing side effect of allowing you to see the Chieftain's dumbfounded expression once the pie guy speaks up.

It's unknown what causes this glitch, but it seems to be tied to the planet used, meaning once you encounter the bug on that planet, you always will, even if you revert back to the Game0 file from before you started a game on that planet. In one of your first missions where you have to investigate a crashed ship the planet , a rare glitch may happen where the terrain of the planet is not the pre-set terrain and there is no crashed ship to investigate.

The terrain may sometimes be identical to Earth. If the crashed ship cutscene does pay, it is likely to have a glitched appearance.

Since there is no crashed ship to investigate, you cannot complete the mission. The only thing to do is to delete that game and start a new one with that creature. This is a very rare glitch, but sometimes there are epics collecting spice on your home planet when you are in the Space Stage.

They can be destroyed, and if you zoom in enough, they are holding spice bags. They go on what would be a route for a vehicle. The evidence is in the picture. Epics do not normally go in the ocean. If an eco-disaster is left to continue for an excessively long time, it may get stuck in a loop where a null species is claimed to be in danger of going extinct and nothing goes extinct at the end of the loop.

Normally, once an entire eco-level worth of species goes extinct, the game is supposed to set the planet back to the next lowest terrascore, but this glitch may be the result of that failing to happen. The eco-disaster mission can usually be completed by refiling the ecosystem as normal. I don't know what causes this glitch or how to fix it, but it is annoying! I scoped the planet, hoping to find the infected creatures.

Destroy the infected! The planet is constantly losing the same plant, and they are always in a case of alert. I cannot communicate with the Planet, nor can I interact. Sometimes there may be an empire that is not The Grox very close to the Galactic Core despite being surrounded by hundreds of Grox controlled systems. I have no clue what causes this glitch but sometimes a star and all of its planets have all the same name. Whew, so I finally got back from the last day of E3 after fighting 2 hours of rush hour traffic.

I am so tired that I can't even remember what I did today. I need to decompress from both E3 and meeting with Will. Ah, here is a another nice little tidbit for you guys while I continue to put together my thoughts and notes for the detailed Spore podcast You can leave your galaxy and explore other galaxies if you want, I actually saw the entire universe with the camera pulled way way way back showing multiple galaxies.

Oh yeah, if other sites want to relay this information just make sure that you credit me and the site, thanks. Wow, this game IS big. Okay, Man all this info and stuff, I'm shaking with excitement, and Steve's lucky to get a second exposure to spore, All most of us have seen are screenshots, Steve's seen it in action, and from what I've heard, either played it, or at least had some input on will's playing of it, according to that aquatic creature thread.

When this game comes out, I'll have a lot of trouble doing anything else Quote from: Gaming Steve on May 20, , pm.

In particular, you can take on the Combat Master in the Ancient Grounds. Defeating him in battle fifteen times will allow you to take away his title as well as gain one new part for each victory. Ah yes, the battle system. I am going to be brutally honest here: I hate it!

Sure, it seems simple enough when you fight your first battle. Simply shake to hit, B to bite and Z to block. Then they throw some more at you. Jump with A then shake to kick, etc.

The AI seems to recover way more quickly than you can from a hit, and they can also pull off an attack quicker, too.

More than once I had to put down the controller and walk away for a while. Incredibly frustrating for me. In addition to fighting, Spores like to sing and dance. Sing, you say? Like some others mentioned, I found it best to pound the crap out of the bribing species by obliterating their colonies.

That worked in slowing down their bribe requests. I am currently building up my ship with enough weapons and power to obliterate their home planet. Really looking forward to that. More topics from this board Side Quest 2 Answers How can I become an omnivore? Side Quest 14 Answers What is the best method for getting to the centre of the galaxy? General 3 Answers I cant get cheats to work?

Build 6 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? But I'm trying to build up my standings with them so they, y'kjnow, stop doing it, and it's taking forever In the meantime, they keep trying to give me missions to go and blow each other's stuff up, and continuing to threaten me even while I'm in the middle of doing a mission for them



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