Icewind dale how long




















Store Page. Global Achievements. Zeznik View Profile View Posts. Showing 1 - 6 of 6 comments. Depending on how much of the content you wish to participate in, the amount of items you wish to hunt down, side-quests and narrative details, including dialouge and lore-books found in-game Alistor View Profile View Posts.

Taking in as much as I could and really following the story and reading lore it took me about 45 hours too. Many of the region's lakeside settlements relied entirely on the trout they fished and the goods they made from their ivory -like bones. Knucklehead scrimshaw was the art that few mastered, and skilled scrimshanders were held in high esteem. The region was first populated when Northlander longships reached the area during the last centuries of the Illefarn empire.

Initially settling on the islands, the Northlanders would eventually settle Icewind Dale. He was a powerful necromancer who was using the local barbarian tribes for his horrific experiments. Eventually, he summoned demons to exact revenge on his enemies. The monsters used their infernal magics to summon hellfire that melted all the snow away. The areas to the Northwest of Ten Towns and the shores of Maer Dualdon suffered the most by floods and permafrost's melting, killing a barbarian tribe, and the inhabitants of the Accursed Tower that sank into the mud.

This disaster later became known as the Great Thaw by the locals. Most never learned about the true nature of it believing it to be a natural event. In DR , a party of adventurers in Icewind Dale interfered in the plans of Belhifet to use the artifact Crenshinibon to conquer the region. In DR , goblins raided Termalaine. Were it not for the intervention of Clan Battlehammer , the town may have been destroyed. In DR , Heafstaag and his group of barbarians fail to conquer the settlement of Termalaine in their massive sweep of the Ten-Towns.

A storm in DR caused a wave on Lac Dinneshere to destroy the docks of Easthaven and several of its ships, as well as their crews.

The substance was a remnant of the power of Crenshinibon. Local legend told of the White Lady , a spirit that haunted the shore of Lac Dinneshere. The map of Icewind Dale circa DR. Icewind Dale's only permanent settlements were known as the Ten Towns , a confederation of minor settlements that cooperated with each other. Away from Ten Towns, all the way on the northern reaches of the Spine of the World , laid the settlement of Kuldahar.

The village was a small group of buildings clustered around the great oak tree, protected from the elements by the Heartstone Gem.

Kuldahar had regular trade caravans braving the harsh wilderness to and from Ten Towns. The isolated prison of Revel's End was situated far to the north of the dale, on a cliff overlooking the Sea of Moving Ice. In the southwest region of the dale, within foothills of the Spine of the World, was the goblin fort-settlement of Karkolohk.

The region was mainly populated by fishermen, craftsmen, rangers, dwarves that mined the depths for minerals and precious stones, Reghedmen barbarians, and merchants that tolerated the hostile climate in the hope of trading in ivory and gems.

Beyond the civilized folk, the dale was home to beasts like reindeer , elk , crag cats , polar bears , and monstrous yetis. The dead and wounded animals provided the northerners with fresh life-saving meat. Sign In. Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Your Store Your Store. Categories Categories. Special Sections. Player Support.

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